
Mira grew up in the port city of Carenthas, the daughter of a forger who specialised in shipping
manifests and guild seals. She learned to read people before she learned to read text, and discovered
early that the right lie told with the right face could open any door.
At seventeen she fell in with a crew of confidence artists working the merchant quarter. For three years
she was good at it — very good. Then a job went wrong. A mark turned out to be connected to
something older and stranger than a merchant guild, and Mira found herself alone in a basement with
something that was not entirely in this world.
She does not talk about what happened in that basement. What she will say is that she came out with
silver in one eye, a voice in the back of her head she cannot always silence, and a set of abilities she is
still learning to control.
She has been running ever since — not from anything specific, but from the feeling that the thing in the
basement made a note of her.
Details
SystemD&D 5e / 2024TypeCharacterModule version1.0.0Foundry core12Updated4/9/2026
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blazedale
@blazedale
There's nothing quite like sitting around a table with your friends, character sheets in hand, ready
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